<?xml version="1.0" encoding="UTF-8"?>
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<p><img src='http://tammitay.com/games/assets/Tay_FrontWalk.gif'  alt="FrontBorder" />
<img src='http://tammitay.com/games/assets/Tay_Idle01.gif'  alt="Idle1Border" />
<img src='http://tammitay.com/games/assets/Tay_SideWalk.gif'  alt="SideBorder" />
<img src='http://tammitay.com/games/assets/Tay_Idle02.gif'  alt="Idle2Border" /></p>]]></description><link>http://randomity.org/pixel-art/</link><guid isPermaLink="false">fdec9bc1-e6c1-40dd-b480-6804989c2c92</guid><dc:creator><![CDATA[hqtay]]></dc:creator><pubDate>Sat, 11 Oct 2014 21:07:18 GMT</pubDate></item><item><title><![CDATA[A Maze Algorithm]]></title><description><![CDATA[<p>One of the most well-know ways to generate mazes is using backtracking. The main concept is keep track of each cell visited, use Depth-First search to visit any cells not yet visited randomly and backtrack if there are no more non-visited neighbor cells.</p>

<p>Try it out interactively in iPython Notebook here: <br />
<a href='http://nbviewer.ipython.org/gist/hqt08/fc02a0e416a325c55317' >http://nbviewer.ipython.org/gist/hqt08/fc02a0e416a325c55317</a></p>

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</script>]]></description><link>http://randomity.org/hello-world/</link><guid isPermaLink="false">c403eb47-8f89-4aef-b001-5e30535c5f89</guid><dc:creator><![CDATA[hqtay]]></dc:creator><pubDate>Wed, 03 Sep 2014 12:02:02 GMT</pubDate></item></channel></rss>